Vibe-coded simulation
14 vibe-coded simulation projects you can play with in the browser — built with AI, deployed by their authors, collected on VibeCruiser.
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museum of emergence
A living museum of self-organising systems. Eight rooms where simple local rules produce order nobody designed — flocking, slime mould…
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morphogen
A studio of 12 generative & artificial-life systems — flow fields, reaction-diffusion, Lenia, particle life and more. Seedable, tunable, shareable…
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abyssarium
Not a real project, for testing generative AI tools and workflows. Abyssarium is a chaotic procedural aquarium where strange creatures evolve, swarm…
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fireflies
Fireflies (반딧불이): open-source night-sky art — tiny helium sky-jellyfish with glowing tendrils, drifting on the wind and blinking in synchrony. Try…
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petri mold
Пиксельная чашка Петри: ставишь споры кликами и смотришь, как растёт плесень. Ванильный Canvas 2D, без зависимостей.
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lichen
Lichen — a Gray-Scott reaction-diffusion system growing coral patterns on your GPU. Click to seed. WebGL2, no server, one file.
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undertow
Undertow — a real-time GPU fluid simulation in the browser. Stable fluids, drag to stir. WebGL2, no server, one file.
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threejs ocean simulator
Interactive Three.js ocean simulator and editor for tuning waves, lighting, water color, and surface effects.
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pliny game lab
A 50-engine classical procedural simulation laboratory inspired by Pliny the Elder's Naturalis Historia
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boids lab
Craig Reynolds' boids in one file — three rules, seven sliders, a spatial-hash toggle with a live cost counter, and fully sourced provenance docs
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slime mould computer
Physarum polycephalum as a GPU network solver — 262k WebGL2 agents grow a transport network, then prune it to arteries. Default dish: the Lviv metro…
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falling sand
An entire falling-sand physics playground in a single HTML file — sand, water, lava, fire, plants, gunpowder, acid. No build, no dependencies, 60fps.
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emergence lab
Interactive emergence playground: flocking, orbital flow and vector fields. TypeScript + Canvas, seeded experiments, no backend.
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celadon
A 3D pottery game with no art assets: the clay, the glaze chemistry, the kiln and every texture in the room are computed at runtime. Built with…