A free simulation β play it in your browser, no install. Evan Wallace's WebGL Water demo ported to the PlayCanvas Engine, running on WebGPU (native WGSL) and WebGL 2.
Vote and save it β continue with GitHub or sign in free
Made this, @willeastcott? See how many people played it → or use email
Best with a keyboard. Controls: Draw on the water to make ripples Β· Drag the background to rotate the camera
GitHub asks to share your profile and email with us. We never post anything.
No account needed to save β₯ or react π₯: theyβre under the game. Or vote with email.
Open the live demo Source on GitHubThen open the printed local URL.
The shaders are ported almost verbatim (see src/shaders/). The only changes are renaming engine-reserved identifiers and using PlayCanvas's built-in attribute/uniform names (aPosition, matrix_viewProjection). Both cameras run with GAMMA_NONE / TONEMAP_NONE so colors match the original's raw output.
GLSL) for every texture fetch the ray tracer makes from non-uniform control flow β WGSL forbids implicit-derivative sampling there. The pool tiles therefore sample at LOD 0 (no mip filtering).
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.