A free physics simulation — play it in your browser, no install. Interactive Augmented Vertex Block Descent physics sandbox with CPU and WebGPU backends
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Open the live demo Source on GitHub▶ Open the live sandbox · Implementation notes · The paper
A browser implementation of Augmented Vertex Block Descent, the SIGGRAPH 2025 rigid body solver by Giles, Diaz and Yuksel.
There are two interchangeable backends behind one scene graph: an f64 CPU engine and a WebGPU compute backend that solves the same equations in parallel and handles scenes of tens of thousands of bodies. No build step, no dependencies.
Chris Giles, Elie Diaz, Cem Yuksel. Augmented Vertex Block Descent. ACM Transactions on Graphics 44(4), Article 90 (SIGGRAPH 2025).
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