A free web demo — play it in your browser, no install. Real Earth and infinite procedural worlds in your browser. Climate-driven biomes, river networks from flow accumulation, and export to PNG, SVG, or 16-bit heightmaps for Unity, Unreal and Blender. No dependencies, no server, no API keys.
Vote and save it — free account with email or sign in with GitHub
Made this, @TheDatawiz-dot? See how many people played it → or use email
📅 Three new games every day, no account needed · Play today’s three →
Controls: World: earth (real data) or Generated
GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubA deterministic procedural geography engine that runs entirely in the browser. It generates infinite fictional worlds from a seed, and renders real Earth from NOAA ETOPO1 measured elevation and bathymetry — through the same terrain, climate, hydrology and rendering pipeline.
Export to PNG, SVG, JSON, or 16-bit heightmaps for Unity, Unreal and Blender.
*Raising sea level over NOAA ETOPO1 measured elevation.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.