A free animation — play it in your browser, no install. A pelican that actually rides a bicycle — a procedural Three.js scene in one HTML file: zero 3D models, zero textures, zero build step.
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Controls: Drag: orbit the camera · Wheel / pinch to zoom · Space to pause / resume
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Open the live demo Source on GitHubA pelican that actually rides a bicycle — every vertex, every animation curve and every sound generated in code.
One crank angle governs everything. The crank spins at a cadence derived from the current speed; both pedals are read out of the crank's world matrix; each leg solves a two-bone IK chain (thigh 0.52 m / shank 0.50 m) toward its own pedal, then the foot plate is placed on the pedal's top surface — measured gap between foot sole and pedal top is 0.0398 units on both sides, i.e. contact, not hovering and not intersecting. Wheels are physically coupled.
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