A free shader demo — play it in your browser, no install. A WebGL-based renderer for procedural generation of Earth-like planets
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Open the live demo Source on GitHubWebGL-based renderer for procedural generation of Earth-like planets and surrounding celestial bodies.
Procedural Earth renders most of its objects with textures generated from Perlin noise-based fractals. Therefore it does not require pre-authored images (with the exception of a pre-computed look-up table) which greatly reduces loading time.
The performance goal is on average >50fps for iPhone 6S-level phones and 60fps for mid-range desktops/notebooks in FullHD resolution.
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