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ProceduralEarth

A free shader demo — play it in your browser, no install. A WebGL-based renderer for procedural generation of Earth-like planets

by @mifanbang · mifanbang/ProceduralEarth on GitHubLANG TypeScript★ 10HOSTED ON DEBUG.TWUPDATED 30 Dec 2019

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From the README

WebGL-based renderer for procedural generation of Earth-like planets and surrounding celestial bodies.

Procedural Earth renders most of its objects with textures generated from Perlin noise-based fractals. Therefore it does not require pre-authored images (with the exception of a pre-computed look-up table) which greatly reduces loading time.

The performance goal is on average >50fps for iPhone 6S-level phones and 60fps for mid-range desktops/notebooks in FullHD resolution.

Read the full README on GitHub →

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