A free physics simulation — play it in your browser, no install. A physics-driven 3D vehicle simulation built with Three.js and Cannon-es, featuring raycast car mechanics, dynamic ball physics, custom arena sensors, and smooth camera modes.
Vote and save it — continue with GitHub or sign in free
Made this, @luke-brous? See how many people played it → or use email
Best with a keyboard. Controls: W A S D: drive + steer · Arrow keys: alternate drive + steer · Space: jump
GitHub asks to share your profile and email with us. We never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubI have built a small physics-driven driving playground built with Three.js for rendering and Cannon-es for the physics engine. You control a Rocket League-style car on a large arena floor, with a ball object for collisions.
I have added the arena to my project. A full three.js + cannon-es physics arena with goals that detect when the ball has been scored. Transparency has been added to the outside for ease of viewing. Most of the ramps and curves have been added in threejs but still working on the physics side.
as adding transperency for a better scene
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.