◀ VibeCruiser

3d vehicle physics simulation

A free physics simulation — play it in your browser, no install. A physics-driven 3D vehicle simulation built with Three.js and Cannon-es, featuring raycast car mechanics, dynamic ball physics, custom arena sensors, and smooth camera modes.

by @luke-brous · luke-brous/3d-vehicle-physics-simulation on GitHubLANG JavaScriptHOSTED ON THREEJS-MOCHA.VERCEL.APPUPDATED 21 Jul 2026

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Best with a keyboard. Controls: W A S D: drive + steer · Arrow keys: alternate drive + steer · Space: jump

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From the README

I have built a small physics-driven driving playground built with Three.js for rendering and Cannon-es for the physics engine. You control a Rocket League-style car on a large arena floor, with a ball object for collisions.

I have added the arena to my project. A full three.js + cannon-es physics arena with goals that detect when the ball has been scored. Transparency has been added to the outside for ease of viewing. Most of the ramps and curves have been added in threejs but still working on the physics side.

as adding transperency for a better scene

Read the full README on GitHub →

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