A free physics simulation — play it in your browser, no install. GPGPU physics for Three.js. Launch demo or watch the video. NOTE: Works only on desktops with good GPUs. The demo is largely based on GPU Gems 3 ch. 29, Real-Time Rigid Body Simulation on GPUs. It heavily relies on the THREE.WebGLRenderTarget class and custom shaders. Create float render targets of…
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Open the live demo Source on GitHubLaunch demo or watch the video. NOTE: Works only on desktops with good GPUs.
The demo is largely based on GPU Gems 3 ch. 29, Real-Time Rigid Body Simulation on GPUs. It heavily relies on the THREE.WebGLRenderTarget class and custom shaders.
Create float render targets of size N*N for bodies: position, quaternion, velocity, angular velocity, force, torque.
Create float render targets of size M*M for particles: local position, world position, relative position, force.
Create float render target of size 4*M*M for a broadphase grid.
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