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gpu physics.js

A free physics simulation — play it in your browser, no install. GPGPU physics for Three.js. Launch demo or watch the video. NOTE: Works only on desktops with good GPUs. The demo is largely based on GPU Gems 3 ch. 29, Real-Time Rigid Body Simulation on GPUs. It heavily relies on the THREE.WebGLRenderTarget class and custom shaders. Create float render targets of…

by @schteppe · schteppe/gpu-physics.js on GitHubLANG JavaScript★ 300HOSTED ON SCHTEPPE.GITHUB.IOUPDATED 31 May 2025

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From the README

Launch demo or watch the video. NOTE: Works only on desktops with good GPUs.

The demo is largely based on GPU Gems 3 ch. 29, Real-Time Rigid Body Simulation on GPUs. It heavily relies on the THREE.WebGLRenderTarget class and custom shaders.

Create float render targets of size N*N for bodies: position, quaternion, velocity, angular velocity, force, torque.

Create float render targets of size M*M for particles: local position, world position, relative position, force.

Create float render target of size 4*M*M for a broadphase grid.

Read the full README on GitHub →

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