A free maze game — play it in your browser, no install. TypeScript maze generation library with multiple algorithms, formats, and utilities for building procedural maps and labyrinths. Generate perfect mazes, fractal mazes, Voronoi layouts, room-based maps, and graph-based maze structures.
Vote and save it — free account with email or sign in with GitHub
Made this, @krontill? See how many people played it → or use email
📅 Three new games every day, no account needed · Play today’s three →
GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubFramework-agnostic, pure TypeScript maze generation library. Zero runtime dependencies. Dual ESM/CJS output with .d.ts declarations.
Returns ordered intermediate matrix snapshots for animation/progression use-cases. The last snapshot equals generateMaze(config) in matrix format.
Algorithm lists, variant presets, and runtime option guards are centralized in src/metadata/algorithms.ts. When adding or changing algorithm exposure, update metadata there first, then consume it from API/sandbox code instead of duplicating string literals across files.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.