A free simulation — play it in your browser, no install. Deterministic 2D RTS: command-driven simulation, fixed-tick loop, AI opponent, lockstep-ready architecture.
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Controls: Pan camera: wASD / Arrow keys / move mouse to screen edge
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Open the live demo Source on GitHubA 2D real-time strategy skirmish game built on a deterministic, command-driven simulation. You vs an AI opponent. Gather wood and gold, build castles, train warriors and archers, and crush the enemy keep.
The architecture is intentionally multiplayer-ready: every player input becomes a Command, the simulation is a pure function of (state, commands) evaluated at a fixed 30 Hz tick, and a small Network interface sits in the only place where commands enter the loop. Dropping in WebRTC lockstep netplay later is a focused change.
The bottom panel shows a build menu when a Pawn is selected.
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