◀ VibeCruiser

pacman lab

A free Pac-Man game — play it in your browser, no install. A browser remake of arcade Pac-Man on a deterministic simulation core, and a testbed for a four-beat agent workflow.

by @gerrcass · gerrcass/pacman-lab on GitHubLANG TypeScriptHOSTED ON GERRCASS.GITHUB.IOUPDATED 13 Oct 2026

Vote and save it — continue with GitHub or sign in free

Made this, @gerrcass? See how many people played it → or use email

Best with a keyboard. Controls: Move: arrow keys or WASD

▶ Play full screen ▲ Vote with GitHub ▲ Vote with email

GitHub asks to share your profile and email with us. We never post anything.

Open the live demo Source on GitHub

From the README

A browser remake of the arcade game Pac-Man. PacMan eats Pellets through the Maze while four Ghosts hunt him, and a Power Pellet flips the hunt. It is built with TypeScript and Vite on the Canvas 2D API, over a deterministic simulation core that reproduces a game from a seed plus an input sequence.

Maze, four Ghosts running the original Scatter/Chase/Frightened AI, Pellets, Power Pellets, Fruit, Lives, Levels, and the arcade's screens, all drawn in one pixel style.

agent workflow: isolate, build, prove, ship. The workflow is the point as much as the game.

Read the full README on GitHub →

Built something like this? Submit your vibe — free account, takes a minute. How listing works.

More like this

More Pac-Man games →

Made this?

Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.

Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.

On VibeCruiser

How listing, the badge and claiming work →