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neon fluid

A free platformer game — play it in your browser, no install. Browser platformer where fluid dynamics are the physics engine. Dual Stam simulation: CPU for physics, GPU/WebGL2 for visuals. 100 levels, procedural audio. Next.js + TypeScript.

by @casaisdev · casaisdev/neon-fluid on GitHubLANG TypeScript★ 1HOSTED ON NEONFLUID.MARTINCASAIS.COMUPDATED 28 May 2026

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Controls: The player character is a fluid blob that responds to mouse-generated pressure

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From the README

A browser-based fluid platformer where a glowing liquid character navigates 100 levels driven by real incompressible fluid dynamics. The fluid is not decorative — it is the physics engine. Mouse strokes create pressure waves that lift the player, push boxes, and dissolve barriers.

The simulation is a direct implementation of Jos Stam's "Real-Time Fluid Dynamics for Games" (GDC 2003), which solves the incompressible Navier-Stokes equations using an unconditionally stable semi-Lagrangian scheme.

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