A free shader demo — play it in your browser, no install. A 1-bit dithered flow field for the web — cursor-stirred ink, curl-noise advection, Bayer ordered dithering. Raw WebGL2, zero dependencies.
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Open the live demo Source on GitHubA 1-bit dithered flow field for the web. Cursor-stirred ink that swirls along curl noise, quantized through an 8×8 Bayer matrix — pure ink pixels on transparency, no grays, no dependencies, raw WebGL2 in one file.
Live demo → · seen in the wild on caleblemos.com
noise (ping-pong FBOs, R16F with an R8 fallback). Splats inject density — from your pointer, a click, device tilt, or an autonomous walker — then it drifts, swirls, and decays.
through ordered Bayer dithering. Every pixel is either ink or nothing.
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