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driftfield

A free generative art piece — play it in your browser, no install. A GPU particle cloud in a curl-noise flow field with a fake depth of field. Every parameter is live.

by @kloserock97-tech · kloserock97-tech/driftfield on GitHubLANG JavaScriptHOSTED ON KLOSEROCK97-TECH.GITHUB.IOUPDATED 16 Sep 2026

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Controls: points: how many are drawn, 5k to 200k

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From the README

A cloud of points living inside a curl-noise flow field, with a lens in front of it. Everything you can see is on a slider: how many points there are, what the field does to them, and how much of the result the lens keeps in focus.

Nothing here is simulated over time, and no particle state or velocity buffer is carried from one frame to the next. Each point only knows where it started. Its position for the current frame is a pure function of that seed and the clock, recomputed in the vertex shader every frame.

the same, because every frame is computed from scratch.

Read the full README on GitHub →

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