A free animation — play it in your browser, no install. Zero-dependency WebGL water background — ambient swell, caustics and pointer-spawned ripple rings in one fragment shader. Vanilla JS + React.
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Open the live demo Source on GitHubA water background that reacts to the pointer. Ambient swell, caustic shimmer, and ripple rings that spread and fade where you move — drawn by one WebGL fragment shader, in about 6 KB of TypeScript with zero dependencies.
Live demo and full docs → axistify.com/open-source/liquid-ripple
catch a specular highlight, because the shader builds a height field and differentiates it into surface normals.
fallback shows through. Same for browsers without WebGL.
work in hidden tabs, ~1 KB of state.
The canvas fills its nearest positioned ancestor by default.
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