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reality tear

A free physics simulation — play it in your browser, no install. A camera-fed, tearable reality experiment built with Three.js and position-based dynamics.

by @tageecc · tageecc/reality-tear on GitHubLANG TypeScriptHOSTED ON TAGEECC.GITHUB.IOUPDATED 30 Aug 2026

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Controls: Drag to distort the camera surface · Pull far enough to tear it

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From the README

An interactive camera experiment inspired by the idea of physically pulling reality apart. Your live camera feed is mapped onto a simulated cloth surface; drag it until it tears to expose an animated blue wireframe underneath.

The camera is sampled as a texture on a subdivided Three.js mesh. A Verlet-style position-based solver maintains structural and shear constraints while pointer input moves nearby particles. Tearing disables nearby constraints and removes affected triangles from the index buffer, revealing the independently rendered wireframe layer.

Read the full README on GitHub →

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