A free physics simulation — play it in your browser, no install. A camera-fed, tearable reality experiment built with Three.js and position-based dynamics.
Vote and save it — free account with email or sign in with GitHub
Made this, @tageecc? See how many people played it → or use email
📅 Three new games every day, no account needed · Play today’s three →
Controls: Drag to distort the camera surface · Pull far enough to tear it
GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubAn interactive camera experiment inspired by the idea of physically pulling reality apart. Your live camera feed is mapped onto a simulated cloth surface; drag it until it tears to expose an animated blue wireframe underneath.
The camera is sampled as a texture on a subdivided Three.js mesh. A Verlet-style position-based solver maintains structural and shear constraints while pointer input moves nearby particles. Tearing disables nearby constraints and removes affected triangles from the index buffer, revealing the independently rendered wireframe layer.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.