A free particle demo — play it in your browser, no install. A WebGL 2 waterfall simulation from a simple particles system.
Vote and save it — free account with email or sign in with GitHub
Made this, @piellardj? See how many people played it → or use email
📅 Three new games every day, no account needed · Play today’s three →
GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubA WebGL 2 waterfall simulation from a simple particles system.
This is a WebGL 2 port of my WebGL project Waterfall.
WebGL 2 transform feedback feature is now used to update the particles' positions and velocities at once. The code is simpler, but there is one downside: since transform feedback only handles 4 bytes types, I now use Float32 precision when 16 bits would be enough. I could however try to pack 2 particles into a Uint32 and extract it in the shaders. all shaders are now in version GLSL 300 ES. since WebGL 2 handles more texture formats, the obstacle map is now a RG8 texture.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.