A free racing game — play it in your browser, no install. Palette-indexed texture-mapped racer in the style of 1995: SVGA 640x480, 256 colors, affine textures, Gouraud shading, tracker music. Pure JavaScript + WebGL2, no dependencies.
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Controls: Throttle / brake: ↑ / ↓ (or W / S alone) · Steer: ← → (or A D alone)
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Open the live demo Source on GitHubA circuit racing game for the browser in the style of the mid-1990s racers: the first texture-mapped 3D worlds, SVGA 640×480 in 256 colors, Gouraud shading, sprite trees and spectators, tracker music. Every pixel of the 3D world is an index into one 256-color palette, textures are point-sampled and affine-mapped (with the characteristic "swimming"), and light and fog go through a colormap, just like in the software engines of the era. Pure JavaScript and WebGL2: no libraries, no build dependencies, no image or audio files.
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