A free demoscene demo — play it in your browser, no install. Faithful C/raylib port of BrickBlaster (Media Pocket, 1999) — GPL v3
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Controls: Move paddle: ← → / A D / mouse · Fire ball: space · Pause: p / Esc · Back: esc
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Open the live demo Source on GitHubStatus: preview. Gameplay internals (constants, level format, XOR codec, power-up tables, collision LUT, frame pacing) are ported byte-for-byte with ASM line citations, and the August 2026 parity pass closed the remaining known divergences — see the checklist and audit-2026-08-13-parity.md.
This port uses raylib 5.0 for rendering, audio, and input, and runs on Windows, macOS, Linux, the Web (WebAssembly) and Android (experimental — see android/README.md).
The BrickBlaster level editor is a separate C/raylib application, with its own executable and built-in playtest engine.
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