◀ VibeCruiser

OWL engine ts

A free browser game — play it in your browser, no install. A browser-based 2D game engine written in TypeScript and built on Canvas 2D.

by @KaguilarA · KaguilarA/OWL-engine-ts on GitHubLANG TypeScript★ 1HOSTED ON KAGUILARA.GITHUB.IOUPDATED 23 Oct 2026

Vote and save it — free account with email or sign in with GitHub

Made this, @KaguilarA? See how many people played it → or use email

Controls: Arrow keys · Mouse

▶ Play full screen ▲ Vote: free account with email ▲ Or sign in with GitHub

GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.

Open the live demo Source on GitHub

From the README

A browser-based 2D game engine written in TypeScript and built on Canvas 2D. The engine's public code is organized under src/engine and exported from src/engine/index.ts.

Core (core/): GameContext manages the canvas and game-area dimensions. BaseGame centralizes lifecycle, updates, pause, restart, shared controls, and cleanup. This module also provides dimensions, in-place Vector2, ObjectPool and GamePools for zero-allocation recycling, PhysicsBody, the scene-scoped fixed-step PhysicsWorld, collision helpers, health, and math utilities.

Read the full README on GitHub →

Built something like this? Submit your vibe — free account, takes a minute. How listing works.

More like this

Made this?

Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.

Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.

On VibeCruiser

How listing, the badge and claiming work →