A free shader demo — play it in your browser, no install. Realtime planet shader in WebGL. This is a GLSL fragment shader I originally made on Shadertoy when learning raymarching. Later I switched to analytic raycasting for better performance. It's made by raycasting simple spheres with a bunch of fbm noises used for the normals and colors, and a fake…
Vote and save it — continue with GitHub or sign in free
Made this, @jsulpis? See how many people played it → or use email
GitHub asks to share your profile and email with us. We never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubThis is a GLSL fragment shader I originally made on Shadertoy when learning raymarching. Later I switched to analytic raycasting for better performance. It's made by raycasting simple spheres with a bunch of fbm noises used for the normals and colors, and a fake atmosphere computed with distance functions.
I wanted to display it on a web page so that I can make a nice GUI to tweak the uniforms. Here it is !
It runs at 60fps on my old low-end phone, so it should also be quite smooth on whatever device you have.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.