A free browser game — play it in your browser, no install. Physics-based glass-destruction game built with Three.js and Rapier. Procedural fractures, interactive powers and responsive touch controls in a standalone HTML build.
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Controls: Particle reflections and debris environment lighting both remain enabled by…
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Open the live demo Source on GitHubThe loading warmup measures five GPU-completed representative scene renders after shader compilation (including glass, reflection and effect warmup meshes). Desktop Auto selects an aspect-preserving 0.9 / 1.4 / 2.0736 megapixel drawing-buffer budget; coarse-pointer mobile devices conservatively start at Low. Automatic floor reflection choices are256 /512 /1024. Scene resolution and mirror quality are independently overridable. CSS/UI stays native size. The reflection uses a tight nine-texel weighted filter; its quality still needs device visual judgment, particularly at256.
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