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gdgoc demo 1

A free interactive art piece — play it in your browser, no install. An interactive eight-room WebGL exhibition built with Three.js, custom GLSL shaders, physically based materials, raycasting, camera parallax, pointer lighting, and responsive HTML/CSS. Orbital Bloom — independently rotating metallic rings and a luminous core. Broken Choir — a levitating cluster of…

by @hojune02 · hojune02/gdgoc_demo_1 on GitHubHOSTED ON GDGOC-DEMO-1.VERCEL.APPUPDATED 15 Sep 2026

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Controls: Move the pointer to shift the camera and interactive light

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From the README

An interactive eight-room WebGL exhibition built with Three.js, custom GLSL shaders, physically based materials, raycasting, camera parallax, pointer lighting, and responsive HTML/CSS.

Orbital Bloom — independently rotating metallic rings and a luminous core. Broken Choir — a levitating cluster of violet crystalline shards. Neural Vessel — a transparent sphere containing a rotating wireframe knot. Event Horizon — a dark sphere surrounded by glowing orbital halos.

All eight exhibits respond to hover and support click-to-inspect zoom, pointer-driven lighting, and architectural parallax.

Read the full README on GitHub →

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