A free WebGL demo — play it in your browser, no install. Various Difference-of-Gaussians (DoG) algorithms for native Typescript, WebGL, and WebGPU
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Open the live demo Source on GitHubA TypeScript implementation of Difference-of-Gaussians (DoG) algorithms for artistic line drawing and edge stylization.
This library turns photos into line drawings. You give it an image, tweak a few parameters, and get back stylized edges that look hand-drawn rather than computer-generated.
Both XDog and FDoG algorithms share the same parameter space for controlling line thickness, contrast, and threshold sharpness. The only difference is whether the blur respects edge direction.
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