◀ VibeCruiser

mesh.

A free web demo — play it in your browser, no install. Interactive WebGL particle sculpture with six responsive forms. Built with Bun, TypeScript, and Web Components.

by @DanDekker · DanDekker/mesh. on GitHubLANG TypeScriptHOSTED ON DANDEKKER.GITHUB.IOUPDATED 29 Oct 2026

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From the README

mesh. is an interactive WebGL particle sculpture. A field of 7,680 points bends into six forms—Silk, Orbit, Wave, Knot, Sphere, and Cube—and responds to your pointer, touch, and scroll. Pull the surface, send a ripple through it, or let it move on its own.

Built by Dan Dekker with Bun, TypeScript, Web Components, and raw WebGL 2. The public version runs its physics in a browser worker, with no external packages, fonts, CDNs, or runtime services.

Try the live sculpture →

The page starts paused when your system requests reduced motion. The live frame rate appears below the mesh.

Read the full README on GitHub →

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