A free roguelike game — play it in your browser, no install. 轩轩修仙传 V0.76 — 水墨武侠幸存者肉鸽,基于开源项目 QinYin31/rouge 改造
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Open the live demo Source on GitHub昼夜四段(晨/昼/暮/夜)各有色调、雾浓度、音景。夜里怪物 ×1.65,清晨 ×0.82。音效是 WebAudio 实时合成,不使用任何第三方音频素材。 2026-10-10 更正:原文写「项目不打包任何外部音频文件」。这句不准确 —— 音效确实是 WebAudio 合成,但回合制专属 BGM(assets/bgm/*.mp3,780K)是真文件。 准确的说法是「不使用第三方音频」,不是「不打包任何音频」。详见 ARCHITECTURE.md。
原版是一个 3 万行的 Canvas 游戏,引入框架意味着重写渲染层。所有修仙内容以独立模块层(js/xiuxian/)接入,通过事件总线和状态桥接,不侵入 js/game/、js/ui/ 的原有循环。
需要 HTTP 服务(不能直接 file:// 打开),因为用了 ES Modules。
2026-10-10:原文这里列的 NOTES.md 在仓库里已不存在(git 历史 1fefd61 曾有过), 是条死链,已换成实际存在的 TICKETS.md / TECHDEBT.md / docs/。
部署前必跑两个。 只跑逻辑测试不够 —— V0.88 的「结局无限刷奖励」、V0.89 的「修仙阁白屏」、 V0.92 的「坐骑永远发不出去」逻辑测试都是全绿的。 原因见 AGENTS.md 第 0A 节。
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