An interactive portfolio site — explore it in your browser, no install. A cinematic WebGL journey through light, flight, and the heavens. Three.js, GSAP, procedural wings, and ambient audio.
Vote and save it — free account with email or sign in with GitHub
Made this, @bekasyl00? See how many people played it → or use email
📅 Three new games every day, no account needed · Play today’s three →
Controls: Arrow keys
GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubOne thousand characters. Two worlds. A different battle each time.
An interactive creative development project by Bekassyl Zhaksylyk. Explore an original collection of 500 angels and 500 demons, enter their worlds, inspect any figure from every angle, and awaken the sword between the portals.
The collection uses original procedural geometry across 20 archetypes. Individual designs vary in anatomy, wings, crowns, horns, faces, drapery, armor and regalia. These are 1,000 distinct generated meshes, not 1,000 independently hand-sculpted or scanned assets.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.