Vibe-coded webgl2
17 vibe-coded webgl2 projects you can play with in the browser — built with AI, deployed by their authors, collected on VibeCruiser.
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terminal synth
Synthétiseur visuel dark/industriel audio-réactif — WebGL2, MIDI Learn, 130 générateurs · univers Robōtariis
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ttfx web
Web terminal text effects: WebGL2 glyph atlas + instanced rendering, whole grid in 1 draw call. rain/decode/wave fx, zero deps.
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museum of emergence
A living museum of self-organising systems. Eight rooms where simple local rules produce order nobody designed — flocking, slime mould…
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dither flow
A 1-bit dithered flow field for the web — cursor-stirred ink, curl-noise advection, Bayer ordered dithering. Raw WebGL2, zero dependencies.
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web kick
Automatic Bass Drum Kick Generator. A vibe-coded JavaScript project you can play with right now, no install — found on GitHub and playable inside…
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drift
Drift — 65,536 particles riding a curl-noise flow field on your GPU. Drag to spin vortices. WebGL2 GPGPU, no server, one file.
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gummy
Gummy — soft-body jelly blobs with real spring-mass physics and glossy GPU candy rendering. Poke them. WebGL2, no server, one file.
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jalebi
Jalebi — a syrupy coil dipped in dahi on a fourteen-second loop. Raymarched live on your GPU, WebGPU first with a WebGL2 fallback. No server, one…
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lichen
Lichen — a Gray-Scott reaction-diffusion system growing coral patterns on your GPU. Click to seed. WebGL2, no server, one file.
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undertow
Undertow — a real-time GPU fluid simulation in the browser. Stable fluids, drag to stir. WebGL2, no server, one file.
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inkfall
A GPU fluid simulation in the browser. Move the pointer and ink blooms through water in plumes and filaments. One self-contained HTML page, no…
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whistlevale
A miniature railway house anyone can build in. Claim an exhibition bay and add your own scene — open, dependency-free, custom WebGL 2.
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lumen tide
Real-time WebGL 2 bioluminescent sea you can conduct: fluid sim plus generative score, in one self-contained HTML file.
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physarum culture
A live GPU simulation of a million slime-mould agents growing transport networks. One static HTML file, no dependencies.
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glow
About 24,000 WebGL2 embers form the basement.studio b. and flow into the basement. wordmark. Vite + TypeScript, no runtime dependencies.
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slime mould computer
Physarum polycephalum as a GPU network solver — 262k WebGL2 agents grow a transport network, then prune it to arteries. Default dish: the Lviv metro…
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celadon
A 3D pottery game with no art assets: the clay, the glaze chemistry, the kiln and every texture in the room are computed at runtime. Built with…