A free shader demo — play it in your browser, no install. 一颗浮在桌面上的液态玻璃水晶球 = 本机 DSH 的前端:双击说话 / 双指长按打字,回答逐字打进玻璃球里;附带三个纯单文件 WebGL/GLSL 液态玻璃实验
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Open the live demo Source on GitHub一组 WebGL / GLSL shader 实验:声波、液态玻璃、流体融合
A set of WebGL / GLSL shader experiments — sound waves, liquid glass, and fluid metaball morphing
这个仓库里还有一个安卓端(已合入 main):一颗浮在桌面上的液态玻璃水晶球, 双指长按打字提问 → 本机 DSH 回答 → 回答逐字打进这颗球里(球随文字变形; 思考中是流体圆点、回答完文字消散、球缩回原本那颗水晶球)。DSH 侧一行没改, 走的是它已经在给浏览器用的 HTTP / WebSocket 接口。
双指长按这颗球就能问它:球当场让路,换 metaball-search 那一层本身 (不是球的形变)—— 小黑球从球原来的位置冒出来,再照演示页那套弹簧与材质弹成顶部一条 玻璃搜索胶囊(🔍 输入框,光标也是演示页那颗发光白条)。键盘回车直接发送, 点空白/返回键收回去并把球还回来。 见 OPERATIONS.md 第三·五节。
一句话前提:本机 root + 标准 Termux + 本机跑着 DSH(没 root 有降级路径,见部署文档)。
三个 demo 也可以从首页 aaaa-zhen.github.io/glsl-playground 统一进入。
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