A vibe-coded RPG game — play it in your browser, no install. 学习 Vibe Coding 时的作品,完全用 AI 制作的网页 RPG 小游戏
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Open the live demo Source on GitHub一个纯前端实现的简单网页 RPG 小游戏,完全使用 AI 开发。(包括这份自述文件)
角色系统:等级、经验、生命值、力量/敏捷/智力/防御/幸运等属性,属性影响战斗命中/闪避/暴击。 战斗系统:12 个场景(哥布林营地 → 暗黑神领域),敌人按玩家等级动态缩放,含命中/闪避/暴击判定;使用物品、逃跑、战败复活(损失 10% 金币);场景卡片按敌人表动态生成。 技能系统:战斗技能栏,8 个技能按等级解锁——重击、治疗术、火球术(无视防御魔法)、连击、防御姿态(提升防御 2 回合)、猛击(250% 物理)、圣光术(大回复+防御提升)、火焰风暴(80% 魔法);技能带冷却回合,回合制推进;战斗中可按 1-6 使用药水(快捷键). 拆解系统:物品详情可拆解多余装备,消耗金币(按物品价值)获得星尘(按稀有度,强化等级每级额外 +1),实现「装备 → 星尘」的回收循环。 装备系统:武器 / 护甲 / 饰品三槽位穿戴,26 种装备(含冰霜之剑、虚空之锤、龙鳞甲、力量护符等)提供攻击、防御、生命、暴击等属性加成,角色面板实时反映;强化等级(+N)与强化属性随存档持久化。 制作系统:制作工坊以星尘为核心材料(可混入黑暗精华、精灵之泪、龙鳞等)制作装备,10 个配方(钢剑、皮甲、幸运护符、魔法法杖、屠龙圣剑、锁子甲、冰霜之剑、防御戒指、火焰法杖、板甲),消耗材料与金币。
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