A free pong game — play it in your browser, no install. 100,000 GPU particles flowing through 12 strange attractors in real time. WebGL fragment shaders, ping-pong framebuffers, and chaotic dynamical systems that morph fluidly into one another. Built with p5.js and GLSL.ribes the content specifications for how I want you to make the readme.
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Controls: Left-drag: orbit the camera around the attractor
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Open the live demo Source on GitHubA real-time generative visualization that sends 100,000 particles through a series of mathematical strange attractors, rendered entirely on the GPU with p5.js and WebGL2. The system cycles through twelve distinct attractor types, morphing smoothly between them by blending their underlying velocity fields directly in shader code. No particles are reset or respawned during transitions. The entire swarm reshapes itself organically as one force field fades into the next.
The screen fills with particles tracing invisible force fields in three-dimensional space.
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