A free idle game — play it in your browser, no install. 玄枢录 —— 文字修仙放置游戏:四界二十一境、派遣历练、后台预解算的回合制战斗,离线可玩(Web / PWA / Android / Windows 桌面)。玄之又玄,众妙之门。
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Open the live demo Source on GitHub一款文字版修仙放置游戏 —— 水墨国风,四界二十一境, 后台预解算的回合制战斗,断网也能接着修。
从凡人引气入体开始,一路修到混沌道祖 —— 四界二十一境,每境九层至圆满,突破要渡劫。 历练是派遣式的:派出去、等一段时间、回来看遭遇与掉落;战斗在后台一次算完再回放, 所以关掉页面、断网、隔一晚再回来,该发生的事一件不少。
离线是常态,不是补丁 —— 挂机收益、自动挑战、读档补票都按"玩家可能一周没上线"设计。 后台算完再回放 —— 在线逐场预解算;离线普通战按取样胜率做期望结算、首领战走同一份预解算。规则与公式同源,不会离线另起一套口径。 规则与数值分开 —— 四套数值系统已抽成独立内核(见万象引擎),本作只写内容。
玩法规模、系统一览与设计取向见 docs/usage.md。
需要 Bun 1.4.3(与 package.json 的 packageManager 一致)。
engines.node >= 24 与 packageManager: bun@1.4.3 并存不矛盾:前者声明 「工具链需要多新的 Node」(通常是 CI / Docker 的基础镜像),后者声明 「安装与脚本托管交给 Bun」。两者约束的是不同层次 —— 只要包管理走 Bun、 工具链跑在 ≥24 的 Node 上即可,两个字段描述的是同一套开发环境的两半。
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