A free Game of Life demo — play it in your browser, no install. Variations on Conway's Game of Life, running on GPU
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Controls: You can use the mouse to zoom in and explore the world
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Open the live demo Source on GitHubThis project is a simple simulation of Conway's Game of Life, running on GPU.
The rules can be changed to see how the world evolves. You can use the mouse to zoom in and explore the world.
In order for the GPU to compute the world's evolution, the grid data must be stored in a texture so that it can be accessed from the fragment shader.
A first approach would be to store each cell in a pixel of the texture. However the cell state is binary and it would be a waste to use a whole 32 bits texel to store it.
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