◀ VibeCruiser

game of life webgl

A free Game of Life demo — play it in your browser, no install. Variations on Conway's Game of Life, running on GPU

by @piellardj · piellardj/game-of-life-webgl on GitHubLANG TypeScript★ 45HOSTED ON PIELLARDJ.GITHUB.IOUPDATED 16 Jun 2024

Vote and save it — free account with email or sign in with GitHub

Made this, @piellardj? See how many people played it → or use email

Controls: You can use the mouse to zoom in and explore the world

▶ Play full screen ▲ Vote: free account with email ▲ Or sign in with GitHub

GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.

Open the live demo Source on GitHub

From the README

This project is a simple simulation of Conway's Game of Life, running on GPU.

The rules can be changed to see how the world evolves. You can use the mouse to zoom in and explore the world.

In order for the GPU to compute the world's evolution, the grid data must be stored in a texture so that it can be accessed from the fragment shader.

A first approach would be to store each cell in a pixel of the texture. However the cell state is binary and it would be a waste to use a whole 32 bits texel to store it.

Read the full README on GitHub →

Built something like this? Submit your vibe — free account, takes a minute. How listing works.

More like this

More Game of Life demos →

Made this?

Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.

Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.

On VibeCruiser

How listing, the badge and claiming work →