◀ VibeCruiser

nfs mw 2005 ps2 port

A free game preservation game — play it in your browser, no install. Native Mac port of Need for Speed: Most Wanted (2005, PS2) built from your own ISO: Swift + Metal engine with the original physics, AI, story and Lua scripts. Open source, no game data included. Port nativo para Mac de NFS Most Wanted.

by @pablonolascoo · pablonolascoo/nfs-mw-2005-ps2-port on GitHubLANG Swift★ 2HOSTED ON ROCKPORT-NATIVE.VERCEL.APPUPDATED 31 Oct 2026

Vote and save it — free account with email or sign in with GitHub

Made this, @pablonolascoo? See how many people played it → or use email

▶ Play full screen ▲ Vote: free account with email ▲ Or sign in with GitHub

GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.

Open the live demo Source on GitHub

From the README

Lo siguiente que toca, por orden. Si quieres ayudar, mira CONTRIBUTING.md.

Más adelante: un menú inicial que deje elegir entre Historia y Online, como en GTA V. En Online sí se entraría directo al mapa; en Historia, siempre desde el prólogo.

Lista completa y a más largo plazo: ROADMAP.md.

Proyecto abierto de decompilación e ingeniería inversa del Need for Speed: Most Wanted (2005) de PlayStation 2.

Read the full README on GitHub →

Built something like this? Submit your vibe — free account, takes a minute. How listing works.

More like this

Made this?

Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.

Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.

On VibeCruiser

How listing, the badge and claiming work →