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crt shader

A free web demo — play it in your browser, no install. Multi-pass CRT reconstruction for WebGL, Three.js and React

by @OutThisLife · OutThisLife/crt-shader on GitHubLANG JavaScript★ 11HOSTED ON CRT-SHADER.VERCEL.APPUPDATED 27 Sep 2026

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From the README

Multi-pass CRT rendering for WebGL 2, with image, React, Three.js and pmndrs adapters. The pipeline applies signal filtering, brightness-dependent scanlines and display optics.

Documentation · Gallery · npm

Images preserve native pixels by default; photo downsampling is opt-in. Scene adapters default to inputResolution="auto", which downsamples the rendered scene. For native-resolution CRT, set a numeric resolution at least as large as the input buffer's longest edge. See scene input sizing.

The effect processes full frames with opaque RGB output on a black matte.

Read the full README on GitHub →

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