A free web demo — play it in your browser, no install. Multi-pass CRT reconstruction for WebGL, Three.js and React
Vote and save it — continue with GitHub or sign in free
Made this, @OutThisLife? See how many people played it → or use email
GitHub asks to share your profile and email with us. We never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubMulti-pass CRT rendering for WebGL 2, with image, React, Three.js and pmndrs adapters. The pipeline applies signal filtering, brightness-dependent scanlines and display optics.
Documentation · Gallery · npm
Images preserve native pixels by default; photo downsampling is opt-in. Scene adapters default to inputResolution="auto", which downsamples the rendered scene. For native-resolution CRT, set a numeric resolution at least as large as the input buffer's longest edge. See scene input sizing.
The effect processes full frames with opaque RGB output on a black matte.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.