A free particle demo — play it in your browser, no install. Simulate Chladni figures using a particle system that reacts to an energy field.
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Controls: A Tweakpane UI is generated automatically on launch with the following folders
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Open the live demo Source on GitHubGenerative art simulation built with Three.js. This project simulates Chladni figures (nodal patterns formed on vibrating plates) using a particle system that reacts to a computed energy field. Instead of drawing explicit 2D contour lines, it generates an interference “terrain” from blended wave functions. Particles flow downhill (via gradient descent) and settle into low-energy valleys (nodes).
Particle System: Renders a particle field using THREE.Points backed by low-level Float32Array buffers.
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