A free roguelike game — play it in your browser, no install. System-driven action roguelike built with TypeScript, focused on deterministic gameplay, performance, and clean architecture.
Vote and save it — free account with email or sign in with GitHub
Made this, @Mustafa-Kum? See how many people played it → or use email
📅 Three new games every day, no account needed · Play today’s three →
Controls: Mouse · Tap
GitHub may ask you to sign in, then to let VibeCruiser “Verify your GitHub identity” and “Act on your behalf”. We only read your profile and email, and never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHub⚔ This or That: Roguelike games
This is not a plug-and-play game framework or reusable package. This repository is a playable prototype and architecture showcase built to demonstrate gameplay programming, systems design, co-op synchronization, and performance-oriented engineering decisions.
The goal was not just to make "a vampire survivors-like game work," but to build a cleaner technical foundation that can scale into a larger action roguelike project.
COPONGO is an action roguelike prototype built with React, TypeScript, PixiJS, and Electron.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.