A free web demo — play it in your browser, no install. Figma's Liquid Glass effect rebuilt as a real-time WebGL2 renderer. Design glass on any shape or SVG path, then export a copy-paste config. Adds Reach and Soften — two controls Figma doesn't have.
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Controls: Refraction: how hard the background bends · Depth: how thick the glass reads
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Open the live demo Source on GitHubFigma's Liquid Glass effect, rebuilt as a real-time WebGL2 renderer.
Design the glass in the browser, then export a config you can paste anywhere.
Live site → · Open the editor → · Guide →
Real refraction, not a blur filter. A signed distance field is built from any shape, turned into a height field, and used to bend the background per pixel on the GPU — with chromatic dispersion, frost, and specular light.
Reach and Soften go beyond Figma. Figma's bevel is pinned near the border, which caps how much the glass can behave like a real lens; Reach lifts that cap.
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