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beacon shift phaser

A free arcade game — play it in your browser, no install. Protect a lighthouse through a sixty-second night watch. A procedural arcade game built with TypeScript, Vite and Phaser 4.

by @matsaraiva · matsaraiva/beacon-shift-phaser on GitHubLANG TypeScriptHOSTED ON MATSARAIVA.GITHUB.IOUPDATED 14 Oct 2026

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Best with a keyboard. Controls: Point the mouse or touch and drag inside the arena to aim

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Open the live demo Source on GitHub

From the README

Keep the light alive. Protect a lighthouse through a sixty-second night watch. Mist creatures approach from every direction; hold the light on them long enough to send them back into the fog.

Play Beacon Shift · Source

No account, network service, audio, paid assets, or runtime AI is required.

The renderer reads the simulation; it does not decide gameplay. Angular differences use atan2(sin(delta), cos(delta)), including the -π/π boundary. Pointer positions use the rendered canvas bounds to map to a stable 600×600 arena. Radial movement and cone checks need no physics engine.

Read the full README on GitHub →

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