A free pong game — play it in your browser, no install. Serverless Rollback Netcode for static pages via WebRTC (PeerJS)
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Open the live demo Source on GitHubSolves Static-hosting Matchmaking limitation by using Distributed Recursive Lobbies: Recursive logic -> Host Room_N -> (Busy?) -> Join Room_N -> (Timeout?) -> Retry Room_N+1. NAT Traversal: STUN stun.l.google.com -> Public IP -> PeerJS Signaling -> UDP Hole Punching -> Direct DataChannel. Rollback: Inputs apply instantly (0ms lag) -> Rewinds time when remote data arrives -> Replays physics -> Fast-forwards. Sync: Speed up or slow down the game clock slightly to keep players together (Drift Correction).
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