A free data visualization — play it in your browser, no install. Volumetric cyberpunk tactical HUD on Three.js WebGPURenderer + TSL node materials with automatic WebGL2 fallback: holographic radar, GPU particles, bloom, live simulated telemetry
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Open the live demo Source on GitHubA volumetric cyberpunk tactical HUD rendered with three.js WebGPURenderer and TSL node materials — one shader codebase that compiles to WGSL on WebGPU and to GLSL on the automatic WebGL 2 fallback. A holographic radar with phosphor-decay contacts, a fresnel hologram core, a GPU-animated particle field, a fake-volumetric light cone, a mip-chain bloom post stack, and crisp telemetry panels driven by a seeded, simulated data stream.
Screenshot taken in headless Chromium on the WebGL 2 fallback (software rasteriser) — on a WebGPU browser it renders the same scene through WGSL.
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