A free shader demo — play it in your browser, no install. A real-time 3D scene drawn by a single fragment shader. Soft shadows, reflections, no meshes, no libraries.
Vote and save it — continue with GitHub or sign in free
Made this, @g3ssy? See how many people played it → or use email
Controls: Drag to orbit · scroll to zoom · Change mood swaps the lighting
GitHub asks to share your profile and email with us. We never post anything.
No account needed to save ♥ or react 🔥: they’re under the game. Or vote with email.
Open the live demo Source on GitHubA real-time 3D scene drawn by one fragment shader. There are no meshes and no 3D engine: every pixel shoots a ray into a mathematical description of the scene.
▶ See it live: jessyroest.github.io/raymarch
The JavaScript side is tiny: it draws one triangle that covers the screen, passes time and camera angles to the shader, and lowers the resolution automatically if your GPU can't keep up.
Drag to orbit · scroll to zoom · Change mood swaps the lighting. It slowly orbits by itself when you leave it alone.
Built something like this? Submit your vibe — free account, takes a minute. How listing works.
Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.
Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.