◀ VibeCruiser

three.js volume renderer

A free 3D visualization — play it in your browser, no install. A highly customizable real-time volume renderer for three.js

by @Donitzo · Donitzo/three.js-volume-renderer on GitHubLANG JavaScript★ 20HOSTED ON DONITZO.GITHUB.IOUPDATED 21 Apr 2026

Vote and save it — continue with GitHub or sign in free

Made this, @Donitzo? See how many people played it → or use email

▶ Play full screen ▲ Vote with GitHub ▲ Vote with email

GitHub asks to share your profile and email with us. We never post anything.

Open the live demo Source on GitHub

From the README

A lightweight volume renderer for three.js that uses raymarching to render procedurally defined or data-driven 3D volumes in real time.

The volume renderer is implemented as a single VolumeRenderer class that extends THREE.Mesh with a raymarching fragment shader. You can either provide your own 3D volumetric data or supply a custom function in GLSL to create complex procedural shapes or surfaces.

The renderer works as a fullscreen postprocessing effect which renders on top of existing geometry.

Read the full README on GitHub →

Built something like this? Submit your vibe — free account, takes a minute. How listing works.

More like this

Made this?

Claim it: create a free account, then press CLAIM THIS in the cruiser. Put the badge below in your README or on your demo page first; that link is how we know it's yours.

Your project is on the cruise, loaded live from your own site. Put the badge in your README or on the demo page: it shows your live play count, it links back to this page, and everyone who lands here is one click from running the real thing.

On VibeCruiser

How listing, the badge and claiming work →