A free 3D visualization — play it in your browser, no install. A highly customizable real-time volume renderer for three.js
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Open the live demo Source on GitHubA lightweight volume renderer for three.js that uses raymarching to render procedurally defined or data-driven 3D volumes in real time.
The volume renderer is implemented as a single VolumeRenderer class that extends THREE.Mesh with a raymarching fragment shader. You can either provide your own 3D volumetric data or supply a custom function in GLSL to create complex procedural shapes or surfaces.
The renderer works as a fullscreen postprocessing effect which renders on top of existing geometry.
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