A vibe-coded strategy game — play it in your browser, no install. vibe-coded puzzle-strategy game, inspired by The Sentinel
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Controls: You are a Wisp on a hex landscape watched by the Keeper, whose lamp sweeps a…
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Open the live demo Source on GitHubA first-person strategy game about energy, height and line of sight, built for the browser. It runs fully locally, with no server.
Inspired by Geoff Crammond's The Sentinel (1986).
You are a Wisp on a hex landscape watched by the Keeper, whose lamp sweeps a beam across the land. Standing in the beam drains your energy. Harvest energy from the land, build Shards to gain height, and transfer into Husks to move. Drain every Relay to put the Keeper's lamp out, then transfer onto the Keeper's plinth to win.
All game keys can be remapped in the menu.
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