A free animation — play it in your browser, no install. Free Maya VAT baker: bake skinned mesh, blend shape & deformer animation into Vertex Animation Textures (PNG+JSON+FBX) for Unreal, Unity & WebGL. No Houdini required.
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Open the live demo Source on GitHubVertex Animation Texture Encoder for Maya - Convert skinned meshes, deformers, and anything that moves into VAT!
With this ON, the first frame is still used as the proxy (rest) pose but is left out of the texture, so the texture has one fewer row.
: and | in mesh names are replaced with _.
These are the real textures baked from the Astro Bot mesh in the demo above: 2253 vertices × 524 frames, so each texture is 2253 × 524 px (the previews below are resized to 1024 px wide).
normal is present only when normals are exported.
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