A free life simulator — play it in your browser, no install. 娱乐向八字轮回人生模拟器 | A fictional BaZi reincarnation life simulator. 单文件 HTML,零依赖。娱乐模拟,不构成任何建议。
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Open the live demo Source on GitHub立身事件只在 16–29 岁出现一次(权重 62,在所有事件里最高,实测立身率约 77%)。 选定之后,本世的身份会挂在结算页上(立身之道 · 仕途 · 出仕)。不选也可以,只是那五条专属结局与你无关。
佛道两途的终局也不同:佛门称「圆寂」,道门称「羽化」,各有专属结局。走到极处,是 一代高僧、得道真人,以及极难达成的 白日飞升 与 肉身菩萨。
数值还是那 12 项,变的只是它们延迟多久回来、经谁的手回来。之所以不做「再抽一套资源」, 是因为这游戏的骨架本来就是「一生只做几件事、然后看它们怎么长回来」——加资源会稀释那个骨架, 加因果才会让它更硬。
首轮回归时知交率恒为 0:原设计只有「搁着就凉、凉透反咬」,没有任何升温路径, 于是所有关系从 ≤26 的初值一路只降不升。这不是调参能救的,是设计缺口——补上「走动生温」才成立。
(终值与峰值加权),因此一次登顶就能永久把进度顶在高位;只卡进度,会把「三十岁富甲一方」放进来, 阶段就失去「一辈子换来」的分量。三阶门槛为 进度 .54/.80/.95 × 年龄 24–26/36–38/50–52。
立身路线另有 5 种:一代名臣(仕途)、富可敌国(商道)、封侯拜将 与 马革裹尸(行伍)、一代名医(医道)。 这五条都要求「先在对应路线上立身」才可能达成,实测各占全部世数的 1.3%–2.6%。
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